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Hive warrior or hive defender
Hive warrior or hive defender




hive warrior or hive defender

Each Hive Guard is a whopping Toughness 6 with two wounds and a 4+ armour save. Where Hive Guard make up for this deficiency is through their durability and melee prowess. They end up being quite expensive compared to other armies' equivalents, namely Devastators, in terms of actual damage output to points cost. Ballistic Skill 3, however, relegates them to a mediocre ranged unit as each Hive Guard model only averages a single hit in shooting per volley. The only real downside here is the 24" range of the guns, but ignoring line of sight does mean the Hive Guard can set up in sight-blocking terrain and fire without penalty or retribution. They tear light skimmers to pieces by ignoring their Jink saves and punching through their armour with ease. Ironically, this also makes them absolutely devastating against other Tyranids, particularly Warriors, Shrikes and Raveners that will succumb to instant death with no saves possible against Impaler Cannons. The weapons Hive Guard carry are some of the most dangerous to vehicles that can be found, with a unit of three bringing up to six Strength 8 AP4 shots that ignore all cover saves, and uniquely do not require line of sight to fire. Though they are only Ballistic Skill 3, each Hive Guard model is equipped with a stock gun that puts out two shots. But where Tyrant Guard are an exclusively melee unit, Hive Guard are built for ranged anti-tank suppression. Tyrant Guard come with a higher Weapon Skill by one, a higher Initiative by two, and an armour save boost of one. The first quirk one usually notices about Hive Guard is that they are unsurprisingly analogous to their kit-siblings, Tyrant Guard, in terms of stats.






Hive warrior or hive defender