
There are an astounding number of mini games, mostly being puzzles within the larger point and click puzzles, such as activating an elevator control panel by moving toggles into the correct patterns, or adjusting knobs to direct water and flood a robot crook hide-out. You discover this early in the game when after a long fall, you are forced to reassemble your strewn about components.

For instance, your body can accordion to a much shorter or much taller size, and this is used in puzzles throughout the game. You have to think in terms of being this cute robot in this odd place, which helps you get into the game. The puzzles don’t always make common sense, but they always make sense according to the strange but adorable world you wander. Machinarium goes one better, often making you laugh out loud at the comical tactics needed to progress. Puzzles should take some thinking and experimenting, but when solutions are found, they should result in an “Aha!” moment, not a “What the… ?” one. Getting hung up and having to think about a puzzle and try different things is part of the fun, but if when the solution is found, it is a random and nonsensical guess, the frustration is doubled as retroactive. Most importantly, puzzles have to make sense, at least according to some internal logic of the game world. This is a big challenge: no one likes to get stuck, but no one wants to breeze through a game either. Machinarium Gameplay (5 out of 5)īeyond a solid UI, which Machinarium delivers, what makes or breaks gameplay in an adventure game are the puzzles.

Gameplay refinements and even more interesting art and locales have resulted in a must play point and click adventure. Following Samorost 2, Machinarium is the most ambitious release from Amanita to date. The unique, whimsical, art style and varied sound track were tied to interesting puzzles, and gamers fell in love with these Flash games and their robot hero.
MACHINARIUM GAME SERIES
Amanita Design has been wowing players with their Samorost series since it first arrived.
